Fallout Shelter Vault 999 – Week 2

Welcome dwellers to another week of Fallout Shelter Vault 999.

It has unfortunately been a slow week in the vault as all dwellers had their eyes and attention on the Electronic Entertainment Expo better known as E3 2017. The week has in fact been so quiet down in the vault that we’ve not had any raider, radroach or mole rat attacks. I guess everyone’s had their attention on E3 this week.

The vault however wasn’t completely without events and we do have a few more residents that have joined the family in Vault 999 which in turn has opened the door of opportunity for three other dwellers to become our new found adventurers. Since earlier this week I’ve assigned a team to explore the wasteland in locating not only resources for the vault but also to see if it will be possible to help others out there in the harsh environments. Thus far the team has been quite a force to be reckoned with, and images on their recent exploit or rather mission to another vault, vault 730 can be seen below.

Vault Stats – Week 2
32 35 Dwellers
– 1 Pet
14 17 Babies Born
31 36 Weapons
31 37 Outfits
23 0 Raider attacks
32 0 Radroach attacks
2 0 Mole Rat attacks

That’s unfortunately it for this week dwellers but with E3 2017 being over I think things shall return back to normal down in the Vault 999.

Signing off,
The Overseer of Vault 999

Fallout Shelter Vault 999 – Week 1

Good Evening dwellers and welcome to the second post on Vault 999. Since last weeks update quite a bit has occurred. An increase in the number of dwellers at the vault and I am happy to announce that Vault 999 now has its very own Outfit Workshop located on the fifth floor of the vault.

Immediately after my post on Saturday the 03rd of June 2017 I sent three dwellers out on a quest namely Jessica Jenkin, Robert Ross and Julie Hall. I have to say the music on this quest was quite haunting. It had the three heroes exploring an old abandoned building with creaky floor boards, boarded up windows and Radroaches on every floor. It was quite a daunting episode for the three heroes but in the end they managed to locate the cause of the strange signal that was being broadcast from the building and took care of it…

I have to say I’ve not played as much as I would have loved to especially with a new event beginning in Fire Emblem Heroes (another mobile game that I’m addicted to) but even though this may be, a lot has happened in Vault 999 during the course of this week. From the image below of my vault you’ll notice that in addition to the 11 extra dwellers there are quite a number of new rooms and levels. Let’s take a look at a quick break down.

First Level:
– 3 Residence rooms that can hold up to 10 dwellers (2+4+4) just after the vaults entrance
– A Water Treatment Station (two placed next to one another and upgraded once)
– The Overseer’s office where my dwellers can leave on quests from

Second Level:
– Power Station (three placed next to each other and with the upgrade it has merged into one room)
– Diner (three placed next to each other which has merged into one room)
– The Overseer’s office has now moved to this level to avoid raider attacks

Third Level: (this level has been completely revamped)
1 Living Quarters that can hold up to six dwellers (this is also three placed next to one another and merged into one)
A Medbay (two placed next to each other which of course merged into one)
A Storage Room
– Diner (three placed next to each other which has merged into one room)
– Medbay (three placed next to each other which has merged into one room)

Fourth Level:
– A Water Treatment Station (three placed next to one another and merged)
– 1 Depot (two storage rooms placed next to each other and upgraded once to acquire this)
– A Science Lab
– And finally an Athletics Room to boost the dwellers Agility stat

Fifth Level:
– Outfit Workshop
– Power Station (three placed next to each other and with the upgrade it has merged into one room)

Sixth Level:
– A Water Treatment Station (three placed next to one another and merged)

Vault Stats

21 32 Dwellers
– 1 Pet
6 14 Babies Born
9 31 Weapons
14 31 Outfits
10 23 Raider attacks
– 32 Radroach attacks
– 2 Mole Rat attacks

I think the most significant increase for me in this week was arming up my dwellers as you’ll notice the number of weapons went up from 9 to 31. With the increasing number of raider attacks, radroaches and now mole rat attacks as well, my dwellers have had a really tough week. I’m happy to have also acquired 31 outfits from the 14 that I had originally last week. With the additional weaponry and gear I’ve managed to send out three of my dwellers on two other quests as well as send out a single dweller into the wasteland who surprisingly brought back quite a bit of materials.

That’s it from me for this week, stay tuned as I have big plans to expand the vault even further in the upcoming week.

This is the overseer of Vault 999 signing off with a few images of events from week 1 in the wasteland.

 

  • Zain

Welcome Dwellers to Vault 999 – Fallout Shelter

I’ve recently been thinking a lot about a certain video game, one that I really attached myself to whilst playing, Fallout 4. After purchasing it at launch I completed the game three months later but the characters, world setting and story still resonates with me a year later.

So with E3 looming once again I remember just how excited I was during the Bethesda conference when Fallout 4 and more importantly for this post Fallout Shelter (announcement trailer below) was announced. And to every ones surprise Fallout Shelter was made available to fans immediately after the conference. Now this was of course way back in 2015 and since then I’ve downloaded Fallout Shelter and admittedly played it for about a month before dropping it. Yesterday however I decided to give it another shot and created Vault 999.

WELCOME DWELLERS TO VAULT 999

So after downloading it late yesterday afternoon I began creating the safe haven for survivors also known as dwellers from the harsh environments of the post apocalyptic world that is Fallout.

After about 4 hours and 50 minutes I am completely hooked (honestly was already hooked in the first 30 minutes) and this time intend on sticking around, which lets be honest is sometimes easier to say than do right. Which got me thinking, “why not share my progress in a weekly post”. And this is what brings us to a new feature on Controller of Life – Fallout Shelter Vault 999. I’ll be sharing screenshots (game-play videos in future posts) and updates every week possibly a Friday or Saturday on my progress through the inner workings and struggles into running and overseeing a safe haven known as a vault in the world of Fallout.

So to kick things off lets take a quick look at my vault currently which can be seen in the image below.

First Level:
– 1 Residence that can hold up to two dwellers just after the vaults entrance
– A Water Treatment Station (two placed next to one another and upgraded once)
– The Overseer’s office where my dwellers can leave on quests from

Second Level:
– Power Station (three placed next to each other and with the upgrade it has merged into one room)
– Diner (three placed next to each other which has merged into one room)

Third Level:
– 1 Living Quarters that can hold up to six dwellers (this is also three placed next to one another and merged into one)
– A Medbay (two placed next to each other which of course merged into one)
– A Storage Room

Vault Stats
– 21 Dwellers
– 1 Pet
– 6 Babies Born
– 9 Weapons
– 14 Outfits
– And to my surprise 10 raider attacks

I’ve added a few images below of raider attacks, a dweller on a quest and Dennis my Vault entrance guard in his brotherhood armor with his pet.

I would love to know if you’ve ever played Fallout Shelter before or perhaps currently playing it.

Until next week this is the Overseer of Vault 999 signing off, stay safe out there dwellers and be sure to always carry Stimpaks and Radaways before adventuring out into the harsh environments that is the wastelands.

  • Zain